package com.solidumgame.martillo.utils
{
	import com.pblabs.engine.resource.ResourceBundle;
	
	public class MyResources extends com.pblabs.engine.resource.ResourceBundle
	{
		
		[Embed(source="../assets/Hammer.png")]
		public var Hammer:Class;
		
		[Embed(source="../assets/LargeNail.png")]
		public var LargeNail:Class;
		
		[Embed(source="../assets/SmallNail.png")]
		public var SmallNail:Class;
		
		[Embed(source="../assets/MediumNail.png")]
		public var MediumNail:Class;
		
		[Embed(source="../assets/TableWood.png")]
		public var TableWood:Class;
		
		[Embed(source = "../assets/sounds/clavo.mp3")]
		public var Clavo:Class;
		
		[Embed(source = "../assets/sounds/martillo.mp3")]
		public var martillo:Class;
		
		[Embed(source = "../assets/sounds/NailHit.mp3")]
		public var NailHit:Class;
		
		[Embed(source = "../assets/sounds/WoodInSound.mp3")]
		public var WoodInSound:Class;
		
		[Embed(source = "../assets/sounds/WoodOutSound.mp3")]
		public var WoodOutSound:Class;
		
		public function MyResources()
		{
			
		}
	}
}